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A fantasy goblin girl rendered in ultra-detailed action-RPG concept art style, standing in the torchlit corridor of an underground dungeon, seen from behind at a slightly low angle, (green skin:1.6), her skin smooth and slightly glossy under the ambient magical light, wearing a tribal-inspired outfit made from scavenged leather and fabrics, her top wrapped tightly across her chest leaving her shoulders bare, her lower outfit consisting of a narrow loincloth-like leather garment slung low on her hips, exposing her firm toned legs and the upper curves of her buttocks, the back of her outfit cut high revealing much of her thighs and lower back in a bold but game-typical style, her posture alert and slightly arched as she leans forward scanning the dark corridor ahead, one foot slightly raised on a stone step, pushing her hips backward and emphasizing the shape of her body, leather straps and belts hang from her waist with attached tools, bones, and small vials, her long wild dark hair flows messily down her back, pointed ears twitching slightly, glowing yellow eyes turned halfway back toward the viewer with a mischievous smirk, faint tribal markings painted across her arms and spine, her hands gripping a short curved dagger and a handmade torch casting flickering light along her skin, subtle particle effects in the air — floating dust and glowing spores drifting through the scene, detailed stone textures on the dungeon walls, rusty metal gates in the background, cinematic composition with soft fog and rim lighting along her back and thighs, color palette dominated by warm oranges, muted greens, and deep shadows, the environment softly blurred to keep focus on her figure, photorealistic materials, ultra-sharp rendering with soft shadows along muscle definition, clothing folds, and leather texture, the style mimics AAA fantasy RPG promotional art, designed to look immersive and seductive A fantasy goblin girl rendered in ultra-detailed action-RPG concept art style, standing in the torchlit corridor of an underground dungeon, seen from behind at a slightly low angle, (green skin:1.6), her skin smooth and slightly glossy under the ambient magical light, wearing a tribal-inspired outfit made from scavenged leather and fabrics, her top wrapped tightly across her chest leaving her shoulders bare, her lower outfit consisting of a narrow loincloth-like leather garment slung low on her hips, exposing her firm toned legs and the upper curves of her buttocks, the back of her outfit cut high revealing much of her thighs and lower back in a bold but game-typical style, her posture alert and slightly arched as she leans forward scanning the dark corridor ahead, one foot slightly raised on a stone step, pushing her hips backward and emphasizing the shape of her body, leather straps and belts hang from her waist with attached tools, bones, and small vials, her long wild dark hair flows messily down her back, pointed ears twitching slightly, glowing yellow eyes turned halfway back toward the viewer with a mischievous smirk, faint tribal markings painted across her arms and spine, her hands gripping a short curved dagger and a handmade torch casting flickering light along her skin, subtle particle effects in the air — floating dust and glowing spores drifting through the scene, detailed stone textures on the dungeon walls, rusty metal gates in the background, cinematic composition with soft fog and rim lighting along her back and thighs, color palette dominated by warm oranges, muted greens, and deep shadows, the environment softly blurred to keep focus on her figure, photorealistic materials, ultra-sharp rendering with soft shadows along muscle definition, clothing folds, and leather texture, the style mimics AAA fantasy RPG promotional art, designed to look immersive and seductive
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A fantasy goblin girl rendered in ultra-detailed action-RPG concept art style, standing in the torchlit corridor of an underground dungeon, seen from behind at a slightly low angle, (green skin:1.6), her skin smooth and slightly glossy under the ambient magical light, wearing a tribal-inspired outfit made from scavenged leather and fabrics, her top wrapped tightly across her chest leaving her shoulders bare, her lower outfit consisting of a narrow loincloth-like leather garment slung low on her hips, exposing her firm toned legs and the upper curves of her buttocks, the back of her outfit cut high revealing much of her thighs and lower back in a bold but game-typical style, her posture alert and slightly arched as she leans forward scanning the dark corridor ahead, one foot slightly raised on a stone step, pushing her hips backward and emphasizing the shape of her body, leather straps and belts hang from her waist with attached tools, bones, and small vials, her long wild dark hair flows messily down her back, pointed ears twitching slightly, glowing yellow eyes turned halfway back toward the viewer with a mischievous smirk, faint tribal markings painted across her arms and spine, her hands gripping a short curved dagger and a handmade torch casting flickering light along her skin, subtle particle effects in the air — floating dust and glowing spores drifting through the scene, detailed stone textures on the dungeon walls, rusty metal gates in the background, cinematic composition with soft fog and rim lighting along her back and thighs, color palette dominated by warm oranges, muted greens, and deep shadows, the environment softly blurred to keep focus on her figure, photorealistic materials, ultra-sharp rendering with soft shadows along muscle definition, clothing folds, and leather texture, the style mimics AAA fantasy RPG promotional art, designed to look immersive and seductive

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R666

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