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** Description for the image generator, ** A girl in a tattered medieval tunic of coarse linen, with frayed edges and traces of dirt, stands in an iron cage that resembles an animal enclosure. Her hair is disheveled, her eyes are fearfully defiant, and her fingers are gripping the bars as if she's trying to defend herself. The cage is surrounded by a misty forest thicket, rusty spikes on the bars and shadows from the branches add to the sense of confinement. There are two hunters around, men in worn leather armor, daggers on their belts and crossbows on their backs. Their postures are aggressive — one is leaning toward the cage, grinning, his hand reaching for the lock, the other is half-turned, eyeing the captive with carnivorous interest. The hunters ' faces are a mixture of cruelty and lustful curiosity, narrowed eyes, stiff neck muscles, greasy grins. **Details to draw, **, **Textures, ** focus on the frayed fabric of the tunic, the gleam of the metal of the cage, the roughness of the tree bark in the background., **Lighting, ** the dim moonlight filtering through the fog creates sharp shadows on the hunters ' faces and glare on their weapons., **Emotions, ** fear and resistance in the girl's eyes, contrasting with the predatory passion of men., **Environment details, ** moss on the ground, broken branches underfoot, cobwebs in the corners of the cage. — * * Colors, ** a muted palette, (gray-green tones of the forest, dark brown leather of armor), with an emphasis on the pallor of the girl's skin and bloody reflections on metal. — * * Composition, ** a bottom view that highlights the threatening position of the hunters, a light haze for an atmosphere of alarm. **Technical instructions, ** Use ultra-detailed rendering for the characters ' faces and hands, 8K texture resolution for rendering small elements, (such as scratches on bars), and dynamic lighting with soft shadows. Add a motion blur to the background to focus your attention on the cell. * Restriction, The description does not contain explicit scenes of violence, but implies a tense atmosphere.*, fantasy, scaled, humanoid, 4ng3l, face, <lora:add-detail-xl:.5>, <lora:SDXL_BetterFaces-LoRA_v1:.5> ** Description for the image generator, ** A girl in a tattered medieval tunic of coarse linen, with frayed edges and traces of dirt, stands in an iron cage that resembles an animal enclosure. Her hair is disheveled, her eyes are fearfully defiant, and her fingers are gripping the bars as if she's trying to defend herself. The cage is surrounded by a misty forest thicket, rusty spikes on the bars and shadows from the branches add to the sense of confinement. There are two hunters around, men in worn leather armor, daggers on their belts and crossbows on their backs. Their postures are aggressive — one is leaning toward the cage, grinning, his hand reaching for the lock, the other is half-turned, eyeing the captive with carnivorous interest. The hunters ' faces are a mixture of cruelty and lustful curiosity, narrowed eyes, stiff neck muscles, greasy grins. **Details to draw, **, **Textures, ** focus on the frayed fabric of the tunic, the gleam of the metal of the cage, the roughness of the tree bark in the background., **Lighting, ** the dim moonlight filtering through the fog creates sharp shadows on the hunters ' faces and glare on their weapons., **Emotions, ** fear and resistance in the girl's eyes, contrasting with the predatory passion of men., **Environment details, ** moss on the ground, broken branches underfoot, cobwebs in the corners of the cage. — * * Colors, ** a muted palette, (gray-green tones of the forest, dark brown leather of armor), with an emphasis on the pallor of the girl's skin and bloody reflections on metal. — * * Composition, ** a bottom view that highlights the threatening position of the hunters, a light haze for an atmosphere of alarm. **Technical instructions, ** Use ultra-detailed rendering for the characters ' faces and hands, 8K texture resolution for rendering small elements, (such as scratches on bars), and dynamic lighting with soft shadows. Add a motion blur to the background to focus your attention on the cell. * Restriction, The description does not contain explicit scenes of violence, but implies a tense atmosphere.*, fantasy, scaled, humanoid, 4ng3l, face, <lora:add-detail-xl:.5>, <lora:SDXL_BetterFaces-LoRA_v1:.5>
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latpavel
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** Description for the image generator, ** A girl in a tattered medieval tunic of coarse linen, with frayed edges and traces of dirt, stands in an iron cage that resembles an animal enclosure. Her hair is disheveled, her eyes are fearfully defiant, and her fingers are gripping the bars as if she's trying to defend herself. The cage is surrounded by a misty forest thicket, rusty spikes on the bars and shadows from the branches add to the sense of confinement. There are two hunters around, men in worn leather armor, daggers on their belts and crossbows on their backs. Their postures are aggressive — one is leaning toward the cage, grinning, his hand reaching for the lock, the other is half-turned, eyeing the captive with carnivorous interest. The hunters ' faces are a mixture of cruelty and lustful curiosity, narrowed eyes, stiff neck muscles, greasy grins. **Details to draw, **, **Textures, ** focus on the frayed fabric of the tunic, the gleam of the metal of the cage, the roughness of the tree bark in the background., **Lighting, ** the dim moonlight filtering through the fog creates sharp shadows on the hunters ' faces and glare on their weapons., **Emotions, ** fear and resistance in the girl's eyes, contrasting with the predatory passion of men., **Environment details, ** moss on the ground, broken branches underfoot, cobwebs in the corners of the cage. — * * Colors, ** a muted palette, (gray-green tones of the forest, dark brown leather of armor), with an emphasis on the pallor of the girl's skin and bloody reflections on metal. — * * Composition, ** a bottom view that highlights the threatening position of the hunters, a light haze for an atmosphere of alarm. **Technical instructions, ** Use ultra-detailed rendering for the characters ' faces and hands, 8K texture resolution for rendering small elements, (such as scratches on bars), and dynamic lighting with soft shadows. Add a motion blur to the background to focus your attention on the cell. * Restriction, The description does not contain explicit scenes of violence, but implies a tense atmosphere.*, fantasy, scaled, humanoid, 4ng3l, face, <lora:add-detail-xl:.5>, <lora:SDXL_BetterFaces-LoRA_v1:.5>

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latpavel

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